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Loved it.

The is an perfect example of a fun game!
Its not always visual quality that matters, sometimes you have to drag fun over quality.

I loved the flying system, and bombing away innocent people, add to that the hilarious drawings, lovely and fun game.

As i said, visual quality is not always that matters, but that doesn't get you a high grade on the Graphics level, though that doesn't matter if your game is fun.
But one thing was verry nicely done about the grapics, the explosions and ignitions of the rockets, those where lovely.

The sounds where fairly well done, they weren't real quality work but they added points to the hilarious fun level though. :)

Add lots of voilence and humour to that, and you got this game... Lovely fun stress releaving time waster.

Grapics - 6
They wheren't that nice, but it doesn't matter.
Explosions and ignitions where verry nicely done.

Style - 8
Fun, what can i say more, crazy action shooting people down from a plane, didn't see a game like this that often.

Sound - 7
It wasn't that great, but on the other hand it fits this game just fine!

Voilence - 8
Killing people from a plane, endless voilence. :)

Interactivity - 8
There was mutch to do, nice set of weapons and upgrades, leveling and special attacks, but after a while it may become repetetive though, add to that that leveling gets a bit TOO slow after a while.

Humor - 8
Hilarious shooting and random voilence, nothing more to say. :)

Overall - 8

How to improve?
Well this might seem hard or strange, but just take these as idea's.

Money system, instead of leveling maybe you could allow us pitstops beetween levels where we can purchase lives, upgrades, weapons etc.

More enemies,
How about, naval enemies? Killing people on a cruiser, air enemies, robots, futuristic enemies, mutants, monsters... and go on :)

Other planes
How about planes wich allow more weapons, or wich are more powerfull or could take more fire?

But then again, these are just idea's.

As a final word, this is a very fun game, keep on going like this. :)

BasV responds:

first of all; thanks for taking the time to write such an epic review.

I agree with most of your comments. About the leveling going too slow; Once you defeat Tom Fulp, you more or less completed the game. Everything after that point gets very hard on purpose.

Money system; I don't really like money systems.. at least not is random violence games. Take a look at grand theft auto. You hit someone, and get money for it.. who came up with that idea!? :P That's why I just left it at a experience system. Not that realistic as well, but I think it's better.

More Enemies;
I planned on making more enemies. But the game got slow after a while (It's my first game in flash, and making it was my flash-learning process) so I decided to leave it at the number of enemies I already had. I had plans for enemy planes/choppers/ground turrets. Too bad:P You'll see that in Happy Cyclops Land 2 (and they will look better, since I'll stick to programming then.) Oh and mutants, monsters... Happy Halloween land maybe ^^ .
Other planes is a nice idea.. but I didn't feel like drawing more of them at the time.

Again, thanks for the review!

Great idea, decent execution.

Hello,

First of all i'd like to say, exelent idea for a game, verry creative.
Though if you scambled this on paper, it sounds better than it does right now.
So i'll go over some mayor flaws, wich make this rather unique idea less than decent.
First off all, one of my mayor complaints is that when you lay down pieces, sometimes it just automaticly switches to the "hand" icon wich makes all my pieces fall while i'm still building my track.
This could be fixed by making the tipping "hand" cursor selectable, and not making the pieces fall while building.
Another complaint was that making round turns was verry hard, this may be less hard when the above problem has been fixed though.
And my last complaint is the music, its gets you in the christmas mood but its too repetetive, you could improve this by allowing us to select from different tracks or allowing us to mute the music.

Grades,

Graphics - 7
They where nice, but they where not exeptional.

Style - 8
Unique idea, but sadly the game itself is still a little poor. Improvement of the game would allow this to be a great game!

Sound - 6
The sound is rather bland and repitative, adding more tracks and allowing us to mute the music would be great.

Violence - 0
No violence, but thats no problem.

Interactivity - 7
This is a game ofcourse, you must do certain things and there is a challange, and you can also choose from a free build mode.
This could be better if more object where added, like tricks or bigger blocks.

Humor - 0
Didn't notice any humor in this game, but this doesn't matter.

Overall - 7
Great idea, decent game. It coud've been better.
If you improve the above aspects, and add more interactivity, this game easly deserves a 9.

freeworldgroup responds:

thanks for the detailed reviews - your comments much appreciated.

Overal good.

This game is overal fun too play, and there is alot of interactivity ( ie. buying weapons, gaining money, killing enemies ) but it lacked something... A plot, a story! It felt too arcade, it could've been so mutch better if there was a story present.
Another thing that wasn't quite right, was the fact that its so fast paced, on level 4 i had the minigun ( the most expensive weapon ) and a few upgrades, the only thing that could kill me then was boredom.

Some new weapons and things to do would never hurt, maybe placeable turrets or mines, or even people that would help you, or after each few rounds, a minigame or mission, and special items/weapons to obtain, and most importantly, a story.

Grapics - 7
Menu was very nicely done, the special effects and grapics ingame where also nicely made.

Style - 8
Defend your base game with unique things added, like collecting money by walking to floating money icons and you'll have to kill aliens instead of medival people.

Sound - 6
There where 2 soundtracks, and there where some SFX, though they where a bit blant.

Violence - 7
Killing aliens, no major gore.

Interactivity - 8
4 Dificulties, 10 weapons, 4 upgrades, lots of enemies, lots of killing, thus alot to do.

Humor - 0
No humor.

flame862 responds:

when it gets too easy...i just suggest cranking up the difficulty levels.

actually...there are 4 soundtracks.

i'll increase the cost of the minigun...
If you have any ideas for weapons, i'd be glad to add them. I'm really going to go for missions next time...

Fun.

Fun collection of games and goodies, nice job.

BadFurDay responds:

Thanks :)

Hard to controll, and a little bug.

Okay first off all, the game was hard to control!
The only way you could proper controll this was to do 1 unit at a time with the keyboard keys but with one unit at a time you'll be slaughtered...

And for the bug... when you finish campain mode and then go back to mainmenu, start a quickmatch, take your players and then take your flag then start the game will bug.

Anyway, nice unique gameplay and grapics.
And nice minigames too.
But the music was a bit weird.. oh well.

molkman responds:

What music? Oo

Although i have no webcam.

I can still see how mutch effort you put into this coding it, must've been a hell to go trough coding this baby.
This looks fun,though i have no webcam i can still see you've put lots of effort into it and i'm sure if you make any other of these it'll be a great success, can't wait to play it if i get a webcam.

EliteNewbie responds:

i can tell you, the coding was pretty tough... also i coded a lot of it without even having a webcam :D! At the start it was just a theoretical coding exercise that turned out really badly, all in all took me a pretty long time... but i think its worth it :D

Seriously.

Why do you submit something here if its not your own?
If the game makers wan't the game on this site, they'll submit it their self.

FreeOnlineGames responds:

But seriously im tired of people calling my work not mine

HARD!

The grapics and animation where very cool, the gameplay itself too but it is just too hard... how are you be able to stop 4 white guys from your left and right? can't seem to avoid them and if you turn you are dead and you can't outrun them...

JackLee responds:

If you are unable to shoot all the white guys you can sidestep them by pressing Turn. I suppose the only advice I can give is be quick and accurate, and that can get you out of most situations. And there are times when youve gotta walk backwards to dispose of enemies.

If you can't dispose of the enemies quickly enough they will gang up pretty bad.

Ill take your advice though, and be sure to make my next game easier.

If I had of included a demo of how I go about playing the game it might have made things easier.

Thanks

Looked good...

When i started the game and looked the main menu it looked realy promising.
Choosing the tank, 3 3d rendered tanks looked pretty cool with 3 different weapons.
But then i started to play and... all had the same weapon, all had a strange laser cannon wich didn't fit into the game at all.
The game itself was rather boring, the cannon bullets looked crap.

You couldn't made this way cooler having the different tanks actualy having different properties, like different realistic weapons instead of a "balloon cannon" and a "laser cannon" etc.

All summed up : The game looked promising with a cool main menu but the actual game was plain and boring.

TylerProjects responds:

Yeah.. I guessed we concentrated too much on the visuals and effects... :X

Exelent!

Great improvement from the first one.
Its now far more fun to play.
o yeah one thing : at the hero revive button it says "Revive Hero Name" wich should be the name of the actual hero,, if im right.

Joelasticot responds:

It DOES show the hero name... Maybe you forgot to name him? Hero Name is the default name when you create your hero :P

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